iSofton Software Solutions

Product Design

Brand, UX, and UI for software companies — research, flows, and a system designers and engineers can share.

  • Figma
  • Design tokens
  • Storybook
  • Framer Motion
  • Maze
Product Design

Outcomes

What you walk away with

  • A visual system that scales
  • Flows tested with real users
  • Handoff engineers can build from

Scope

How we can help

  • Brand and visual identity
  • UX research and product flows
  • UI systems and tokens
  • Marketing sites and motion

How this one runs

Three phases, and you are in all of them.

Phase 01

Watch real users

Short sessions with the people who actually use it. The findings decide what we redesign first.

Phase 02

Design the system

Type, colour, spacing, and components as tokens — so the tenth screen costs a fraction of the first.

Phase 03

Hand off to build

Specs, states, and motion the engineers on this team can build from, because they were in the reviews.

Good fit

This is for you if…

  • The engineering is strong and the interface hides it
  • Every new screen looks like a different product
  • Users stall at the same step and nobody knows why

Questions we get

Can you design without building?
Yes. We hand over a system and specs your engineers can build. Most clients keep us for the build because the handoff gap is where quality usually goes.
Do you do brand work too?
Yes — logo, palette, type, and the basics of a brand kit, sized for a software company rather than a full agency identity programme.
All questions →

A quiet next step

Tell us what you want live. We will reply within a day.

A short brief is enough. No form maze.